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MadMapper v1.0 license for 2 computers €299 Or Canon camera models that are compatible with the Canon EDSDK. To use the Spatial Scanner function of MadMapper, you’ll need either a QuickTime compatible Firewire camera
#Madmapper serial mac os x#
Haven’t seen a single crash yet and all of the interface seems really responsive.Īn Intel Mac running Mac OS X Snow Leopard 10.6. Given that the surface transformation ninja moves are likely happening on the graphics card, Madmapper seems to add hardly any major dent when running on top of VJ software. (To their credit, some of these features are listed in their help forums for inclusion within future upgrades. Madmapper prefer that to be done elsewhere, but this would very conveniently streamline some aspects of mapping onto shapes. – being able to control aspects of surfaces such as colour or outlines. – can only receive one Syphon source ( it’s possible to provide multiple sources by making a collage in other software, but it seems like work that could be avoided )
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– no ability to set shortcuts for keys / midi to trigger features, fade to black etc. – ability to create lines or circles ( it only includes capacity to create triangles, squares and polygons ) On the other hand, this almost elegant sophistication makes it all the more jarring when some things are missing – Madmapper can feel a little too minimal at times – especially given its price. Sitting in a dusty warehouse with a projector pointed from a weird angle, projecting onto a weird industrial shape – is a fairly good test of it’s versatility, and once you get wrestling with very specific problems, it becomes evident how well thought through their interface and features are. Grid warping ( similar to mesh warping in After Effects )Ībility to use existing photographs as a preview background, to test out a mapping design. Plug in a camera and use Spatial Scanner to turn your video-projector into a 2d scanner. Click on the surface inside the corners and the arrows move the whole surface pixel by pixel, and for the surface’s very handy scale and rotation buttons, the arrows again provide incremental help. No weird menu bottlenecks, it’s just there in front of you. For example, click-dragging the corner of each surface to skew it in a direction isn’t too remarkable, but by pressing the left, right, up and down arrows on a keyboard, that corner is nudged in tiny increments – perfect for tiny alignment adjustments. There’s a lovely level of refinement to the Madmapper interface – it’s simple, but it works as you’d expect, and sometimes better. Below, zooming into the interface, first the triple screen map, then a closer view of the map for the industrial machine. Within that, there’s a careful attention to detail which makes the mapping process as seamless and non-complicated as possible. On the right side we can see what our textures look like, the shape of the surfaces they are going onto, or textures and surface side by side.
#Madmapper serial software#
In the left hand column, we get the ability to choose our source material textures ( real-time video from other software via Syphon, or images and movies drag and dropped into the column ). That purity of focus is immediately evident in the spartan split-screen interface. Below, the madmap used for the triple projector image up top. It’s a recipe which seems to serve it well, although means the application can at times seem undercooked when looking around for functions you’d expect in video software, that they’ve decided are best dealt with elsewhere.
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This avoids unnecessarily cluttering or slowing down the application, and allows Madmapper to focus purely on techniques for aligning textures onto surfaces. This approach presumes the textures have been created elsewhere, or are being created elsewhere in real-time and piped into Madmapper. )Īt its simplest – Madmapper is software for mapping textures to surfaces. (Above image: Madmapper makes easy work of industrial machinery at Cockatoo Island, during preparations for the Underbelly festival. Although we’ve long held the ability to use software for custom tailoring projections to suit specific shapes, Madmapper seems to have struck a chord because it arguably makes the process easier and more intuitive than anything else before it. Increasingly we expect to see pixels sliding around us in three dimensional space – dripping down heritage building facades, climbing across weird geometric clusters surrounding a sound system, illuminating the edges of random urban infrastructure. Video it would seem, is slipping from the screen into the world around it.